But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their 'Mechs… even if they can't pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. FLASHPOINTSHere's just a few examples of the many new stories and challenges you'll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet.
![battletech flashpoint tankiest mech battletech flashpoint tankiest mech](https://i.ytimg.com/vi/19Xkt6h47Ng/maxresdefault.jpg)
Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. The crab is ok, but there's nothing special about it so I never bothered.BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. You can also add the mech def references to mech item collection files so you can buy them from stores if you like.Ī cyclops z will cost you around 13 mill, and a hatchet about 4-5 mill IIRC. You can also directly edit the movement def for the new mechs, so at least you can make them a bit faster if you like. I have yet to run into a mission that I could not do with that setup.
#Battletech flashpoint tankiest mech plus
though the cyclops is actually a bit weak on its own.ĭoing a cyclops Z plus 3 hatchetmen is fun and balanced though. You'll find hatchets on 2 skull missions, crabs on 3 skull missions, and cyclops on 4-5 skull missions.Īll well balanced for the campaign. It happens to be my favorite mech in the game, so I went ahead and started a new campaign with that mech in the starting lineup. hatchet is a perfectly balanced mech to start the campaign with. I might edit the files to reference the mech into the starting lineup of the campaign. Of course like all attempts at DRM it lasted less than a day before it got broken, but in order to do the right thing and not just give away the DLC content for free, modders are having to rebuild the suite of modding tools and rework a number of things that the new workaround breaks.
![battletech flashpoint tankiest mech battletech flashpoint tankiest mech](https://i.ytimg.com/vi/PzRfMqKQ2Y0/maxresdefault.jpg)
The new Mechs were intended such that they cannot be modded.
#Battletech flashpoint tankiest mech mod
You can reference them using the usual filenames, but if you attempt to mod them in the way every other file in the game works, they forcibly overwrite your mod.
![battletech flashpoint tankiest mech battletech flashpoint tankiest mech](https://i.ytimg.com/vi/zUTGqTShcco/maxresdefault.jpg)
Originally posted by Pode:They're locked in the art asset bundle.